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A. Russell
A. Russell

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A. Russell

A. Russell

2D Character Controller: Part 2

Diagram Time!

Jul 5, 2022
Internal Diagram for Grounded State
Internal Diagram for Grounded State
Jul 5, 2022
A. Russell

A. Russell

2D Character Controller: Part 1

So to make a 2D platformer game, you need to be able to control the character! These characters can typically perform actions like walking…

Jun 30, 2022
Jun 30, 2022
A. Russell

A. Russell

Design Pattern: Singleton

The Singleton is a classic design pattern and generally has two criteria:

Feb 23, 2021
Feb 23, 2021
A. Russell

A. Russell

Properties and Fields

In C#, classes can have fields and properties.

Feb 22, 2021
Feb 22, 2021
A. Russell

A. Russell

Coroutines

Like most languages, functions in Unity run synchronously; the function will run to completion before returning.

Feb 21, 2021
Feb 21, 2021
A. Russell

A. Russell

Unity NavMesh

This is Unity’s navigation system. It provides a convenient way to convert your scene’s geometry into walkable surfaces that pieces can…

Feb 21, 2021
Unity NavMesh
Unity NavMesh
Feb 21, 2021
A. Russell

A. Russell

What is Unity’s URP?

In Unity, the URP is the Universal Render Pipeline. It is a package you can install via the Package Manager or if you are creating a new…

Feb 21, 2021
Feb 21, 2021
A. Russell

A. Russell

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